This game is written in THINK technology's LightSpeed Pascal¬. Thus,
portions of the program are under their copyright.
The Game
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The idea has been seen in different forms before...laser bicycles, snakes,
whatever. The game consists (so far) of two players battling against each
other. They attempt to cross each other's path and force the opponent to
crash into an obstacle. When one person hits an obstacle, his "laser" loses
its energy, and the other player receives the point total listed in the upper
left corner of the screen.
An obstacle is:
Ñ Your own laser trail
Ñ Your opponents laser trail
Ñ Walls
Ñ Letters
The Options Menu
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This is the only menu which requires explanation. It selects the different
modes of play. "Letters" keeps the introductory letters (LaserChase!...player 1 score, player 2 score) on the screen and you can manoeuvre around them.
"Normal" makes random straight-lined obstacles. Beware! These can be
right next to or even on top of your starting point! "Maze" makes a maze to
wind through for fun. "Clear" is self-explanatory...the screen is clear.
Ñ The HyperCube
The HyperCube is a nifty feature I threw into the game for the ".2" part of
the version. When one laser runs into it, they are both displaced to weird
positions according to BOTH OF THEIR previous positions and directions. I
kind of made up an algorithm, and I'm still not sure how it works, so be careful! The HyperCube can put your opponent in a deadly spot, but if you do it at the wrong time, it can kill you, too!
That's all folks...just remember that if you like this game, send $15.00 or 100 NOK (or, if this is too much, what you think it's worth) to:
LaserChase!
c/o Knut Mork
Svenstuveien 6A
N-0389 Oslo 3
NORWAY
If you ask, I'll be more than happy to send you the (cryptic) source code.